Two evidence layers are available for mutations. Timestamped gameplay shows Gold-labeled animals and their account-specific income. Mutation recipes, multipliers and event behavior currently come from third-party guides with in-game screenshots, so they are reported separately below.

Gold observations in gameplay
| Animal | Label visible | Income shown | Evidence limit | Source |
|---|---|---|---|---|
| Gold Crab | Gold mutation | $2.04K/s observed | The Gold mutation and income are readable in the pet list; Crab Egg is contextual rather than a saved direct hatch. | Gameplay at 04:20 |
| Gold Tuna | Gold mutation | $3.1K–$3.25K/s observed | The Gold mutation and income are readable in pet/plot views; Tuna Egg is contextual rather than a saved direct hatch. | Gameplay at 04:20 |
These frames establish the Gold label and the displayed account values only. They do not isolate a before-and-after multiplier, machine recipe, sale value or stacking rule. The broader animal database keeps these observations alongside non-mutated account snapshots.
Mutation mechanics reported by third parties
The following rows reproduce the conclusions in the checked evidence record; they are not presented as official creator documentation or as independently reproduced gameplay tests.
| Mutation | Reported income | Reported sale value | Reported method |
|---|---|---|---|
| Gold | 4x | 4x | Combine five matching animals at the machine near the Pen and Coils Shop |
| Purple Aurora | 2x | 2x | Hatch mutation eggs during the Purple Aurora event |
Related event reports
| Event | Reported duration | Reported effect | Evidence layer |
|---|---|---|---|
| Cash Rush | 7 minutes | 2x Cash | Third-party guide report |
| Training Frenzy | 7 minutes | 2x Jump XP | Third-party guide report |
| Purple Aurora | 7 minutes | Refreshes mutation eggs | Third-party guide report |
The same reports describe a roughly 30-minute synchronized cadence, but the evidence record calls for independent multi-server verification. See the events guide for official scheduled events and separately labeled recurring-event observations.
Sources and publication boundary
| Layer | Used for | Source |
|---|---|---|
| Timestamped gameplay | Gold labels and displayed income for Gold Crab and Gold Tuna | Recorded account footage |
| Third-party reporting | Mutation methods and multipliers | Checked guide |
| Third-party reporting | Recurring event effects and cadence lead | Checked guide |